
Box cover art for Triangulation - It’s a lollipop.
Triangulation has a compelling pitch
From recent experience at the Expo, I understand how important it is to be able to communicate the basis of your game succinctly. Triangulation has an absolutely fantastic pitch. You are trying to clue an idea to your teammates using 3 clues. BUT - the opposing team will get 2 of those clues. Can you craft your 3 clues cleverly so that your team get the message and your interceptors do not?

Al Pacino?

Ocean’s Eleven??

Oh! Batman!
That’s it. That’s the game. Correctly identifying a message is worth 1 point (whether that was an interception or not). Failing to communicate a message awards the opposition a point, and first to 4 points wins.
4 points??!?
Yes, I know, Ekolu Kapakahi would be horrified1. You have the strong Triangulation theme. You have that the cluegivers get 3 clues to give. And yet you play to 4 points??!?
What’s worse is, if I’m reading the scoring rules correctly, should the game reach 3-3 and need to go into a 4th round, that round is something of a tiebreaker anyway, which I’ll come back to in a moment.
I don’t want to bag on AllPlay too hard here, but on the subject of the point scoring, there’s a nifty little cardboard triangle only for scoring, which is fair enough, but then there are deluxe components available… that upgrade the score markers. The least useful part of the game2 is that part that gets the upgrade3.
Back to the gameplay
There was one thing I failed to fully appreciate from the pitch - the opposing team get 2 chances at intercepting, firstly from one word, and then from a 2nd word. This hurt me in a way I didn’t expect - I tried to be clever, attempting to clue Sonic The Hedgehog as BLUE, EGG, MAN. I figured that BLUE + EGG was not going to lead them to Sonic, BLUE + MAN might lead to some thinking about an alien percussion group, and EGG + MAN was maybe heading into Humpty Dumpty territory.
Unfortunately for me, the first clue that they flipped over was BLUE, and with nothing else to go on they immediately guessed Sonic the Hedgehog as a Hail Mary and won the point. Damn.
In a different round we revealed SNOW and went for Frozen, thinking of the Disney movie. Then we revealed GIRL and faced a quandary - either we were right on the Frozen front and we actually needed to guess Elsa or Anna, or we were wrong and needed something else. On the basis that SNOW GIRL was a bit on the button for one of the Frozen characters, someone had the great idea to wonder out loud what the missing 3rd clue might be and we got a successful interception. Spoilers4.
The Goldilocks clueing games
There’s a trend of games out there, be they to do with words or pictures, but they can broadly be summed up like this: Someone gives a clue to a thing, and they need to hit the Goldilocks zone with that clue. Too easy and they get punished in some way, Too hard and they get punished in a different way, you have to aim for Just Right.
Off the top of my head, this unofficial series includes:
Dixit. Give a clue and play a picture card to match it. If everybody understands you, you get no points. If no-one understands you, you get no points. You only score if someone understands you and someone does not. (Bonus design note - you’re rewarded in Dixit for understanding what the storyteller was going for and using a card in your hand to distract everyone else onto the wrong answer)
Just One. The absolute GOAT of clue giving games, if your clues are too obscure you run the risk of the one guesser just not getting it. On the flip side, if your clues are too simple you run the risk of another player giving the same clue as you, eliminating the clue entirely.
Decrypto. This has a similar idea to Triangulation in that the “Too Easy” check is also a rival team trying to intercept your message, and the “Too Hard” check is your own team failing to get it. Decrypto however builds the “Too Easy” knowledge over time, so it’s less about 1 individual clue being too easy, but instead about whether the clueing pattern of your whole team stands out.
Codenames. If Just One is the GOAT, Codenames at least wins the award for commercial success and longevity. Codenames might not entirely belong in this category, but I think it does because you’re definitely punished in Codenames for giving clues that are too hard such that your team doesn’t understand you (and might in extreme confusion pick the instant-loss word - the assassin - or perhaps refuse to guess at all out of fear of the assassin). I think there is also a Too Easy check - your numbers will just be too low. If you’re giving single “1” clues whilst your opponents are stretching to 2s, you’re going to run out of time.
Is it personal anecdote time? I think it’s personal anecdote time
I did recently play a round of Codenames with a Spymaster that just wouldn’t push the boundary of their words. They very much struggled to give clues that weren’t 1s (i.e. their clue only referenced one word in the grid) but I think it’s because they are, in general, a very accurate person with high attention to detail. Stretching a clue to potentially fit a second word was difficult for them, because for example if AMERICA and FRANCE were words on the table, they wouldn’t want to say “Country, 2” because the country is called USA, and so their clue wouldn’t be correct, despite my feelings that the majority of people would know what you meant and go with it. I’ve also experienced the flip side, where “Da Vinci” was given as a clue for I think ANGEL, because I was supposed to understand that Da Vinci was a clue for Da Vinci’s Code, which includes angels. Unfortunately, CODE itself was also in the grid, and was the assassin,
That is to say that, for a whole host of reasons, cluegiving is hard. Nat’s opinion on why Just One is the GOAT lies in their flipping of the landscape - instead of one cluegiver giving clues to their team, everyone is a clue giver, and the specialized role is the guesser. Somehow there’s a lot less pressure on you when you’re guessing, despite the fact that the success of the round lies entirely on you, because it’s just an easier job than clue giving. In Just One, with everyone giving a clue, it’s OK if someone at the table just can’t find a good clue.
Triangulation does do one thing very well here to alleviate the clue giving pressure - as we’re split into two teams to play, there are two cluegivers at any one time. Whilst both cluegivers are thinking there’s nothing for anyone else to do, and that’s where the social nature of the game comes in, you can be debriefing the previous round or discussing the Eurovision Song Contest whilst you wait.
But as soon as one cluegiver has come up with their Holy Trinity everyone’s in play working out what the message is - giving the other clue giver time to come up with their clue set. That time without everybody watching you and waiting for your input is crucial for reducing the anxiety of giving clues for some people.
Unfortunately, that is spoiled by that tie-breaking 4th round that I mentioned. Should the score reach 3-3, in the 4th round the fastest cluegiver gets to play their round - if the opposing team intercepts (or if the OG team don’t understand the message) they get their 4th point and win immediately, and if the cluegiver’s team do understand the message then they get their 4th point and win immediately. The second cluegiver just doesn’t get a chance to give their clues.
That is, of course, if you are playing by the rules as written. I didn’t tell anyone about that rule when we played, the scores reached 4-4, and we called it a well deserved draw of a fun game.
Will you like it?
This one’s a difficult call. I think Triangulation is about the same difficulty level as Codenames. Being the Spymaster in Codenames or the clue giver here feels roughly the same difficulty and pressure. You might want a timer to stop the intercepting team taking forever to decide which guess to go for. You might want to use the optional rule where you tell the teams what category your word is from, which can definitely help clear up ‘character’ versus ‘brand’ confusion.
Triangulation definitely tested my word skills in a way that’s not been tested before, and I loved the experience. I have to agree with the back of the box here - the publishers categorize this as a Thinky Party game and, despite not having heard the term before, I have to agree.
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Game details
Designer: Peter C. Hayward
Artist: Kwanchai Moriya
1 OK, if you got this reference then welcome, I’m glad you found me, you are my people. If you did not get this reference, don’t worry, you just need to play a lot more of Bullet from Level99 Games https://bullet.level99games.com/#/heroines/ekolu-kapakahi
2 I mean come on - you have the dry wipe markers right there!
3 Yes, I know this because I bought them, because I didn’t do my research into exactly what I was buying. I’m the problem, it’s me.
4 Arya Stark. I think the 3rd clue would have been dagger?
