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Solstice is here and your cabal gathers to celebrate. Over the next several nights you and your coven will compete to brew the finest magical potions in the land, calling on the blessings (and curses) of the greatest enchantresses of yore. Do you have the cunning to concoct victory before the Witching Hour concludes?
Which Witch is a light hand-management game played by 2-6 players over several rounds, with each round representing a night of the festival. Potion brewing begins each night at Dusk, continues through the Veiling and Calling, and ends at the Witching Hour.
The first player to reach the Witching Hour with five potions of the same colour wins the competition!
Each game features 7 of the 13 included witches, creating unique experiences and strategies with every playthrough whether curated or randomised. Combine that with the wits of those you’ll be competing against, and it’s sure to be a curiously good time!

Each night players simultaneously choose a Witch from their hand that they are going to beseech that night, and Veil it (play it face down in front of themselves).
The ancient witches are then Called in numerical order, with players revealing their chosen Witch when it is called.

Each Witch brings unique powers that brew, steal, summon and even meddle with the plans of your fellow witches. Your Familiars - the Cat, Crow and Octopus will surely aid you, or at least hinder your opponents.
But beware! A clash during the reveal step where 2 players veiled the same which means neither will activate their powers…

All players start with an identical hand of Witches. Played Witches remain in play until recalled, so as time goes on player’s remaining witches and choices quickly become asymmetrical.
It’s up to players to deduce what to do, without player elimination or reliance on memory. Everyone plays all the time!
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